Enable the free online FPS Quake Live for Mozilla Firefox 2+. Read editor's review...
This plug-in from id Software allows players to participate in the online first-person shooter game Quake Live using their Mozilla Firefox browser, versions 2.0 and up. Users must also register for a free account at the Quake Live Web site in order to initiate gameplay.
Gameplay Changes
Fixed an issue that would cause one flag to go missing during a CTF match
Fixed issues with s_musicvolume and s_volume getting reset to pre-defined values rather than user settings
Fix for on-screen damage indicator. The effect was incorrect. Three new cvars have been added as well to modify the effect. (cg_screenDamage, cg_screenDamage_Self, cg_screenDamage_Team)
Fix for spectator overhead name text popping during scaling
Console timestamps fixed when using the "echo" command
Changes to shotgun pellet spread. Inner ring now does more damage than outer ring, for a total of 110 damage
cg_hudfiles will now default back to ui/hud.txt when incorrectly set Platform Specific Changes
OSX: (10.6 specific) Sound issues resulting in extremely loud audio should be fixed
OSX: Sound mixing speed fixed
OSX: Right mouse button fixes
OSX: Game window now always on top
Linux: Mouse now properly returns to the middle of screen when leaving a menu under in_dgamouse 1. Should help with mouse focus issues New console variables
Added cg_HitBeep (default: 1) to play different tones based on the amount of damage done to an opponent. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option
Added cg_crosshairHitStyle (default: 0) to allow the same information given by cg_HitBeep to be displayed via the crosshair
Styles breakdown as follows: 0 = Off (the default) 1 = Colorize the crosshair based on damage dealt 2 = Colorize the crosshair to color designated by cg_crosshairHitColor 3 = Pulse the crosshair. (This is an exaggerated/scaled pulse) 4 = Colorize by damage and Pulse the crosshair 5 = Colorize by cg_crosshairHitColor and Pulse the crosshair 6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up) 7 = Colorize by damage and pulse with smaller pulse 8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse NOTE: If using the exaggerated pulse, you may want to set your cg_crosshairSize to 16, as the default 32 can be a bit overboard
Added cg_crosshairHitColor (default: 1) for hit styles that have a fixed color. For example, some players simply want the crosshair to turn red when a hit is made, rather than change color based on damage applied
Added cg_crosshairHitTime (default: 200) to allow players to modify the amount of time the crosshair hit effect is displayed
Added cg_screenDamage (default: 0x700000C8) to colorize the on screen damage indicator; use "cg_screenDamage 0" to disable
Added cg_screenDamage_Self (default: 0x00000000) to toggle the on screen damage indicator for self damage. (for example, damage from rocket jumping)
Added cg_screenDamage_Team (default: 0x700000C8) to colorize the on screen damage indicator for team damage; use "cg_screenDamage_Team 0" to disable. (Friendly Fire in Team Deathmatch)
Added cg_zoomOutOnDeath (default: 1) to reset player FOVs back to normal on death. This is useful if you use the cg_zoomToggle cvar NOTE: The new cg_hitBeep and cg_crosshairStyle additions give you an idea of how well placed your shot was. They do not indicate how much health/armor your opponent has
Operating systems:
Windows Vista, Windows XP
Additional requirements:
Mozilla Firefox 2+
Date:
27.03.2013
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