Replace move radius tiles in Fallen Enchantress.
This is a replacement mod for Move Radius tiles in tactical battles. Like the name says, it makes move radius squares/tiles more visible by adjusting alpha channel levels of the .dds file responsible.
UPDATE 3 (03.01.2015) Added an optional file to change worldmap move indicator to a more visible one with a nuke icon in the middle. Check the images tab (page 2-3). The installation is still the same, the directory is the same, except it's a different file (TileSelectionTexture.dds). Back yours up and replace it with the TileSelectionTexture_nuke.dds one. Obviously change the TileSelectionTexture_nuke.dds to TileSelectionTexture.dds.
UPDATE 2 (03.01.2015) Added additional differently designed tiles, just for experimentation. A square mesh, big circle, small circle and stylized small circle (which I ended up using myself). Files under Optional category: MVMR_additional. Check the images tab (page 2) to get the idea.
UPDATE 1 (01.01.2015): Comes in two four versions: from more transparent tiles to increasingly less transparent and more visible tiles - see the images for comparison.
I use version 2 myself, but in case you prefer even more obvious move radius tiles, there's version 3 and version 4 that's almost completely opaque.
REASON FOR CREATING IT:
Whether it's my graphics settings or it's just the game, for the life of me I was barely able to see the move radius of my troops or the enemy troops in tactical battles. It rendered the game near unplayable. I combed through forums for a fix, found none. Decided to fix it myself. Turns out it's just a .dds file, and with a right Photoshop plugin, playing around with alpha levels did the trick. Now I can see where my units can move and tactical battles are fun again! Yay!
Operating systems:
Windows 2000/XP/2003/Vista/Server 2008/7/8/10
Date:
11.09.2015
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